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How to record, transcribe and remember your D&D sessions

Practical, tool-agnostic advice on recording your sessions, keeping notes that survive the week, and remembering what happened last time — written for people running Dungeons & Dragons and other tabletop RPGs.

Recording at the table

Getting a clean recording of an in-person game is mostly about where the phone sits and what the room does to the sound — and about having asked everyone first. These two cover the physical setup and the conversation to have before pressing record.

Recording online games

Online play changes the capture problem completely: the audio already exists as a stream, and the job is getting your platform to hand it to you — ideally one track per player. One guide per platform, plus the bot most Discord tables use.

Turning audio into text: tools and costs

Four hours of six people talking is a genuinely hard transcription job, and the tools that handle a meeting well mostly do not handle it at all. What the real options are, what each one costs for a weekly game, and what running it yourself actually involves.

Notes, recaps and campaign memory

The record only matters if it comes back when you need it: before the session, when a player asks what the duke promised, when someone missed a week, or when the campaign ends and you want to keep it. Systems for capturing play and putting it back to work.

Prep and the job of running the game

Prep that fits the time you actually have, and what to do when running the game has started to feel like a chore rather than the best part of the week.

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