Who DM Scribe is actually for
The same tool solves a different problem depending on the table you run. These pages take one kind of table each, name the problem it actually has, and say plainly when the answer is that you do not need this.
Start with the disqualifying question
DM Scribe starts from a recording of your session. Everything downstream — the transcript, the recap, the wiki, the questions you can ask about your own campaign — is built out of what was said at the table. If you do not record your games and do not intend to start, none of the pages below will change that, and a worldbuilding tool or a plain notes app will serve you better.
If you do record, or you are willing to put a phone on the table, the question becomes which problem you are trying to solve. That is what these pages split on.
Pick the table that looks like yours
Actual play and podcast crews
A show that has run fifty episodes has roughly two hundred hours of audio and no way to search a word of it. When a listener asks which episode the cursed sword turned up in, somebody scrubs. When you want to write show notes, somebody re-listens. And the listeners who need a transcript to follow along at all are simply not served.
Last reviewed 2026-10-03
Professional and paid GMs
Paid play turns forgetting into a product defect. A player who paid for a seat notices when the NPC they bribed last month does not remember it, and prep time you spend reconstructing last session is time you are not paid for. The continuity load scales with your booking rate, which means it gets worse exactly as the business gets better.
Last reviewed 2026-10-14
West Marches and open-table campaigns
A West Marches game has fifteen to thirty players, ad-hoc parties drawn from whoever is free, and a persistent world that everyone’s actions change. Continuity is not a convenience here, it is load-bearing — and the traditional fix, a wiki somebody volunteers to maintain, decays the moment that person gets busy.
Last reviewed 2026-10-14
Daggerheart tables
Daggerheart is built around collaborative worldbuilding and a Hope-and-Fear dice system, which means a good chunk of your setting arrives at the table rather than in a document. Names get invented mid-scene, consequences land that nobody planned, and by session twelve the canon lives in five people’s memories and a group chat. That is a capture problem before it is a tooling problem.
Last reviewed 2026-10-14
Pathfinder 2e tables
An Adventure Path runs from level 1 to level 20 across a year or three of real time, and the book only holds half the canon — the other half is what your table did to it: the NPC they spared who was supposed to die, the name the alchemist made up for the tavern, the favour promised in book two that matters in book five. There is no page to check for any of that. By the time someone asks, the answer lives in a recording nobody is going to re-listen to, or nowhere.
Last reviewed 2026-10-14
Call of Cthulhu Keepers
An investigation stalls differently from a dungeon crawl. Miss a plot beat in a fight-driven game and the campaign routes around it; miss a clue in Call of Cthulhu and the table grinds to a halt three sessions later, with nobody sure what the letter actually said, which name the librarian gave them, or whether anyone ever followed up the second address. The Keeper is then choosing between re-feeding the clue and watching the table flounder, and both cost the scenario something.
Last reviewed 2026-10-14
Vampire: The Masquerade Storytellers
A Vampire: The Masquerade chronicle is a web before it is a plot. Sires and childer, the Prince’s favourites, debts nobody has called in yet, the Anarch who saw too much — every session moves a few of them. A relationship map drawn at the start of a chronicle is accurate on the night it is drawn and drifts from then on: the line that says allies still says allies three sessions after the betrayal, because nobody stopped play to redraw it. Keeping it current is the part nobody does.
Last reviewed 2026-10-04
If none of those is you
Most people running a weekly home game are not in any of the segments above, and that is fine — they are the default reader for the rest of the site rather than a special case needing its own page. The feature pages describe what the product does, and the guides cover recording, note-taking and recaps whether or not you ever pay for anything.
If you are weighing this against a worldbuilding platform or a notes app you already use, the comparisons are more useful than any of these pages, and each one names the reader who should pick the other tool.